I've been playing Alien: Isolation for the last few weeks and it is scary as hell.
Alien Isolation Q&A with bradwright
Brad Wright, longtime deviant in the dA community, steps into the shoes (space boots) of Giger and Moebius as a concept designer for the Alien Isolation videogame. The game reportedly marks a return to the terror of the original “Alien” film in which scaring the audience to death was the goal, rather than the uncorking escalating levels of defensive firepower that defined the sequels. As Ripley’s daughter, players must survive with superior evasion tactics, not gun skills. A new concept to revive the series. Just the job for deviant Brad Wright.
Q: At what point did you realize you wanted to be a concept artist?
I had no formal art education, or any real introduction into the world of entertainment design. I took up drawing very late in life during University, probably due to the boredom of studying Graphic design and Advertising. Visiting older concept art communities online was the only source of educating myself. That and just grinding at teaching myself how to draw, then paint, then design. I was fortunate in getting a job relatively quick after that decision making period. Ten years later and I’m still grinding at learning this stuff.”
Q: What advice do you have for the designers in the community in getting work as a videogame concept designer?
Firstly to give up the notion that there is a shortcut, trick, or magic brush that will let you create master pieces or get that dream job. Instead do work. Lots, and lots of work. Every day we should all be drawing, and designing. Collecting sketchbooks filled with compositions, shapes, mechanics, and ideas. The harder you work, the more reward you will get. It’s getting tougher and tougher to work in this field, so you need to give yourself this edge.”
Q: How intimidating was it to take on a project that HR Giger, Moebuis, Ridley Scott and James Cameron, and David Fincher had worked on before?
Surprisingly, not at all. The source material laid out by these creatives is so solid and clear, that it’s rather a joy. The restrictions mean we were free from a lot of “umming” and “ahhing”, and instead could focus on creating beautiful art.”
Q: What do you feel was the most brilliantly conceived videogame?
I would have to say Deus Ex Human Revolution. The art direction resonated well with everything I enjoy. Cyberpunk, Neo classical Sci–fi. It was consistent, very clear and coherent.”
Does any videogame eventually get a bit boring because of the emphasis on mastery of the gameplay, especially the shooting skills?
What’s the scariest, as opposed to most exciting, videogame you’ve ever played?
Is there a videogame you won’t play by yourself, all alone in your place of residence, in the dark after midnight? Have you ever stopped in the middle of a game that became too “intense” for your nerves?