Storytellers of the Future

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Storyteller by hyenacub by techgnotic












What kind of new narratives will 21st Century storytellers create for our changing world?







Brain Games host Jason Silva tackled that question in a two-minute video called "Lucid Dreaming," outlining the tremendous opportunities (and challenges) facing 21st Century storytellers. As our relationship to technology evolves, the stories we tell each other will change as well.


It’s always fun to imagine what the future will look like and how we will tell stories in this new world.


Silva used culture writer Erik Davis' description of immersive storytelling, a way to create a sort of lucid dream for the reader or viewer:



Immersive works of art or entertainment are increasingly not content to simply produce a new range of sensations. Instead, they often function as portals into other worlds."


— Erik Davis




Silva also quoted Hamlet on the Holodeck: The Future of Narrative in Cyberspace by Janet H. Murray, a scholarly book looking at the future of storytelling. Silva explained how readers and viewers interact with a story:



So powerful is our desire to be immersed that it's not just that we suspend disbelief, but that we actually create belief--using our sophisticated intelligence to reinforce our belief in the story world, rather than to question it. We actively metabolize belief through story ... The narratives of the future have the potential to transform what it means to be human to employ landscapes of the mind and turn subjective experience into a living, breathing painting; a wake-walking dream.”


— Janet H. Murray



Murray's book was published in 1997, but it is still very relevant for readers, viewers and creators. She raised questions that still need to be answered as technology evolves.


Here is an inspiring passage from her book:


I find myself anticipating a new kind of storyteller, one who is half hacker, half bard. The spirit of the hacker is one of the great creative wellsprings of our time, causing the inanimate circuits to sing with ever more individualized and quirky voices; the spirit of the bard is eternal and irreplaceable, telling us what we are doing here and what we mean to one another. I am drawn to imagining a cyberdrama of the future by the same fascination that draws me to the Victorian novel. I see glimmers of a medium that is capacious and broadly expressive, a medium capable of capturing both the hairbreadth movements of individual human consciousness and the colossal crosscurrents of global society.


What do you think? Who are the writers leading this storytelling revolution?


The wonders of narrative immersion possible through new tech advances are truly amazing.  My only worry is that as with every other academic subject our youth are slipping in due to disuse, the intellectual muscles that created the worlds in which we as young readers had suspended disbelief are beginning to atrophy.


Children’s stories, or for that matter stories for any age group, should not rise or fall on how well the illustrators and animators built the backgrounds I see in my 3D virtual reality wraparound glasses.  At a certain point, pure storytelling (great writing) is going to begin becoming just another element in the overall narrative, and with its primacy reduced, become all the weaker and mundane.













Your Thoughts






  1. Have you ever had a favorite novel spoiled by a bad TV or film adaptation?

  2. Have you ever watched a movie before reading the book, only to find the adaptation more exciting and thoughtful and satisfying than anything in the original source material?








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omzig89's avatar
Immediately, the _Fellowship of the Ring_ from the _Lord of the Rings_ comes to mind. The other two were done well, but the first one was disappointing. Also, _The Hobbit_ (newer one) was picturized extremely well but the plot was partly ruined with additions that weren't in the original book.

I've been meaning to respond to this article for a long time now. VR technology has come along a fair ways, so I just wanted to mention the obvious:
just as 3D modeling improved how we view 2D projections on a screen, we'll now need "4D" modeling that you can scroll in many directions of time/eventuality as you immerse yourself inside 3D VR experiences. What this means is that movies will be more like games - they won't just be reels that you can forward and rewind; you can actually scroll "around" and visit different events. For example, if you've played RPGs like Diablo, you can come back to the home base town where a different set of events are going on while you are out adventuring. This is how we'll view "movies" in the near future. The trouble with this open-world, open-time experience is that each person's perspective and experience will change since not everyone will view the movie in a linear fashion.